0432050982
Cosmic Conquest - Board Game Art & UI Design
Client: Rising Empire Studios
Role: Lead Illustrator, UI Designer, Graphic Designer
🎨 Visual Identity & Art Direction
As the primary visual architect for Cosmic Conquest, I was responsible for defining the entire visual language of the game. My creative direction fused mythic science fiction with clean, player-focused UX design. Deliverables spanned digital and physical formats, maintaining harmony across all game components and user touchpoints.
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Designed layout systems, iconography, color hierarchies, and interface composition across the game.
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Developed the cohesive aesthetic tone of the Cosmic Conquest universe — blending celestial fantasy, dystopian technology, and cosmic myth.
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Collaborated closely with Rising Empire Studios to ensure stylistic integrity, visual clarity, and immersive storytelling throughout the user experience.
🗃 Card Systems & Templates
Each card system was designed to be modular, readable, and visually consistent:
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Armory Cards (Front & Back): Designed both sides with interactive elements, vector art, slot indicators, and upgrade modules.
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Contender Cards: Designed all character stat cards with dynamic framing, rarity visuals, and faction identifiers.
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Contender Card Framing System: Developed a tiered framing language to distinguish card rarity, class, and alignment while reinforcing the visual tone of the universe.
🪐 Planet & World Design
I illustrated and designed the 9 iconic planets central to the Cosmic Conquest universe, each serving as thematic battlegrounds and lore anchors.
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Each planet features unique terrain, atmospheric lighting, and visual identity.
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Color theory and environmental storytelling were used to communicate cultural ties and faction lore.
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Final illustrations were designed to integrate seamlessly into both full-board visual contexts and zoomed-in card/gameplay scenarios.
🛡 Custom Logos & Branding
Branding extended to character and faction identities — ensuring each was represented with iconic clarity:
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22 Custom Vector Logos: Each representing a unique Contender in the game.
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Logos were designed using character lore, faction type, and power archetype as a foundation.
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Graphic design principles were applied for clarity at small sizes, strong symbolism, and ease of print across merchandise and digital UI.
🧩 Game Board & UI Systems
I built core UI elements and custom assets for player navigation, strategy, and immersion:
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Armory Board: Designed the central upgrade and weapon hub of the game, combining tech-inspired UI overlays with functional clarity.
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Planetary Card UI: Developed card layouts that communicate planetary control, travel nodes, and strategic information without overpowering art.
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Player Guide UI: Created a comprehensive interface that communicates rules, turn structures, and action flows.
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Designed 16 unique vector icons used throughout the guide and game board for status effects, action types, and gameplay mechanics.
🧠 Gameplay UI, Tokens & Overlay Systems
From tabletop to digital mockups, I crafted tools that bring clarity and visual storytelling into gameplay:
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Designed combat overlays, turn trackers, resource counters, and token systems.
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Created status tokens, phase icons, and visual containers for health, energy, and effects.
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Produced visual aids for galactic board interactions and ability usage that align with the planet and character systems.

💡 Creative Contributions & Presentation Assets
Beyond asset design, I also contributed to production-level presentation and visual cohesion across the pitch process:
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Created digital mockups and print-ready assets for publisher presentations.
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Designed deck slides, layout variants, and interface demos for internal reviews and stakeholder approvals.
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Provided feedback-integrated iterations based on UI testing, art feedback, and gameplay evolution throughout the development cycle.
🛡 Custom Logos & Branding
Branding extended to character and faction identities — ensuring each was represented with iconic clarity:
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22 Custom Vector Logos: Each representing a unique Contender in the game.
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Logos were designed using character lore, faction type, and power archetype as a foundation.
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Graphic design principles were applied for clarity at small sizes, strong symbolism, and ease of print across merchandise and digital UI.
✅ Summary of Key Deliverables
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9 Fully Illustrated Planets
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Armory Board Design
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Armory Card Front & Back Templates
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Planetary Card UI
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Contender Card Templates & Framing System
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22 Custom Contender Logos
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Player Guide UI
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16 Vector Gameplay Symbols
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Token Systems & Combat Overlays
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Pitch Deck UI Assets
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Digital + Print UI Mockups
























